Reports Forecast Virtual Reality Bigger Than TV in 10 years

2016 is poised to be the year that virtual reality really gets going. Oculus Rift and HTC Vive has already been released and Sony has scheduled the commercial debut for PlayStation VR for later this year.

According to a report from SuperData, the VR industry will generate just over $5 billion in 2016. SuperData predicts that mobile VR experiences, such as Google Cardboard, will lead the charge with 27.1 million units sold in 2016. Oculus Rift and HTC Vive are estimated to sell a combined 6.6 million units, “Premium” mobile VR devices like Samsung Gear VR will move 2.5 million units while Sony’s PlayStation VR will come in last with 1.9 million.



The report also sheds some light on gamer interest by genre. Action leads the way, followed by Action-Adventure, Adventure, FPS, and RPG.

The full report, “Virtual Reality Market Brief,” is available as a free download here.

A 58-page report from Goldman Sachs was released on January 13. That report is representing more than two dozen experts and analysts and if their forecast for the next 10 years is anywhere near reality, it would put VR at the level of current spending annually on notebook hardware and dwarf the money spent on televisions. 


“This will happen if VR adoption follows their “Accelerated Uptake” projection, in which virtual reality becomes more commonplace through advances in battery and cellular technologies. By eventually ditching the current wires and accompanying computers needed to power high-end VR headsets, the devices would become truly mobile”. Computers will be enough powerful to render the kind of super-immersive graphics needed for virtual augmented reality. Also, the smartphone industry will have made the sensors and displays necessary standard enough that the devices are comparatively cheap to build.



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